The village of Relford and the mysteries of Dagger rock
Male Elf Conjurer 4
Init +7; Senses Low-light, Perception +8,
AC 14, touch 13, flat-footed 10 (16
Fort +5, Ref +4, Will +4, +2 vs. enchantment spells and effects
Speed 30 ft.
Ranged crossbow, light +5 (1d8/19-20)
Melee dagger +2 (1d4/19-20)
Ranged dagger (thrown) +5 (1d4/19-20)
Melee rapier +2 (1d6/18-20)
Space 5 ft.; Reach 5 ft.
Str 11, Dex 16, Con 14, Int 21, Wis 11, Cha 10
Base Atk +2; CMB +2; CMD 15
Feats Alertness, Improved Initiative, Scribe Scroll, Toughness
Skills Acrobatics +3, Appraise +5, Craft (Untrained) +5, Escape Artist +7, Fly +10, Knowledge (Arcana) +12, Knowledge (Planes) +12, Linguistics(Abyssal, Celestial, Infernal) +12, Perception +8, Ride +3, Sense Motive +2, Spellcraft +12, Spellcraft (Identify magic item) +14, Stealth +3,
*Languages* Abyssal, Celestial, Common, Draconic, Elven, Infernal
Possessions Bolts crossbow (30); Adamantine dagger; scholar’s outfit; Adamantine Long sword; Backpack; Sack; Spell Component Pouch; Waterskin; Blanket (Winter); Flint and Steel; Rope (Silk/50 ft.); Bedroll; Candle; Flask; Inkpen; Hand of the mage; Ioun Stone of Insight AC +1; Wand of Burning Hands (16 charges); Potion of cure light wounds, potion of Protection from Evil; Masterwork light crossbow; Vile of unknown Poison
Replacement Power: The following school power replaces the acid dart power of the conjuration school.
Shift (Su): At 1st level, you can teleport to a nearby space as a move action as if using dimension door. This movement does not provoke an attack of opportunity. You must be
able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Arcane Bond (Su) You have selected to establish a powerful arcane bond with a creature.
Cantrips You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots.
Conjuration School You have chosen to specialize in conjuration spells.
Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic (Ex) Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Enchantment Opposition School You have chosen enchantment spells as an opposition school. Preparing an enchanment spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an enchantment spell as a prerequisite.
Familiar A familiar grants special abilities to its master. These special abilities apply only when the master and familiar are within 1 mile of each other.
Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.
Necromancy Opposition School You have chosen necromancy spells as an opposition school. Preparing an necromancy spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an necromancy spell as a prerequisite.
Summoner’s Charm (Su) When casting Conjuration (summoning) spells the duration is increased by 1 rounds.
Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Born the second son to elven nobility. Azaryth was to be all that his brother was not. Where his older brother Terrick had taken to adventuring and some had said thievery, Azaryth was a student of the arcane arts and the pride of house Mourningfell. Given the finest education and tutoring available Azaryth showed an uncanny mastery of Conjuration and Evocation. However, he was not satisfied with theory and began to dream of a life outside the school’s walls, where he could test his magical aptitude in the real world.
Every so often when his brother would return home from some far off land he would listen. Enthralled by the tales of magical creatures, bravery and adventure. Azaryth would find himself wondering if perhaps his brother was living a life that was meant for him as well.
Then on his 125th birthday and the mastery of his newest conjuration he made his decision. He would accompany his brother on his next adventure. The Mourningfell brothers would be unstoppable! The only problem… His parents would be mortified.
He did not have to wait long for his brother. The next week Terrick came home and with him came a letter from a long time acquaintance. Mike the archaeologist. The letter offered the perfect out. It urged Azaryth to visit Mike to the south and see the excavation of an ancient Elven city. He would use the excavation as a cover for his adventuring… Excavations he knew could take years. Azaryth saw it as the perfect opportunity to go out into the world with his brother and see what adventure awaited him!
Together they traveled south…
Upon their arrival to the small village of Relford, Azaryth and Terrick were quickly swept up in an adventure of epic proportions. Having battled Harpies, slain ghouls, and fought side by side with his brother and new found friends, Azaryth’s found his desire for excitement and danger growing all to quickly.
Growing well beyond his abilities as a mage and adventurer… Perhaps he has bitten off more than he could chew.